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Troops

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Troops

They are an essential component of any empire, either to defend what you have or to attack other targets in order to expand your empire. Each race has its types of troops from level 1 to level 45. All cities, unless they are under adversity, generate troops every day from level 1 to the level determined by the population of the city. This means that the more population a city has, the better troop levels it will produce each day. Troops level 1, level 2 and level 3 are produced by all cities. Then it will depend on the amount of population to produce a new additional level of troops. Each 5,000 of population the city has, will produce a new higher level of troops.

For example, a city of 5,834 inhabitants will produce troops level 1 up to level 3. When it passes 10,000 inhabitants, it will be available to buy troops level 4. When it exceeds 15,000, the game will make available to the empire the purchase of troops level 5 and so on until the city reaches the maximum population allowed, which is 100,000 inhabitants.

The amount of troops, regardless of the level, that each city produces depends directly on the development you have given to the building Castle. The troops produced are cumulative and as long as you don't buy them, they will always be available to be bought at any time you need them.

The levels

  • Basic levels: N1, N2, N3, N4, N5, N6, N7, N8, N9 and N10.
  • Intermediate levels (2 in 2): N12, N14, N16, N16, N18, N20, N22, N24 and N26.
  • Upper levels (15 in 15): N30, N45.

Each troop has a specific attack type, attributes and special abilities.

Attack Type (T.Attack)

Indicates the type of attack.

P.jpg

P: Piercing

C.jpg

C: Cutting

G.jpg

G: Hit

F.jpg

F: Fire

H.jpg

H: Ice

S.jpg

S: Gas

I.jpg

I: Psychic

R.jpg

R: Lightning

D.jpg

D: Distance

M.jpg

M: Magic

Troop Attributes

ATAQUE_mini.pngATTACK

The more points you have, the higher the probability of hitting an attack on the enemy.

DEFENSA_mini.png DEFENSE

The defense points of a troop, will determine the probability of dodging an enemy attack.

DANO_mini.png DAMAGE

Directly influences the amount of VIDA_mini.png LIFE you subtract from the opposing troop.

VIDA_mini.png LIFE

It is the life points that the troop resists before dying, the DANO_mini.png damage points of the enemy troops, subtract life points from your troops.

VELOCIDAD_mini.png SPEED

The speed of a troop can be decisive in a battle since the higher the speed, the more likely it is to attack first and thus cause more casualties.

MORAL_mini.pngMORALE

If a troop has low morale it may flee the battle, even if it later rejoins the formation, this will be counted as casualties.

Special abilities of troops

1.jpg

Flying

Against troops that do not have the Flying attribute, their defense is reduced by 40%.
2.jpg

Double attack

Performs an extra attack that will always have 10% to 30% effectiveness.
3.jpg

Triple attack

Perform two extra attacks always from 10% to 30% of effectiveness.
4.jpg

Regeneration

Recover 20% of the casualties received in a round.
5.jpg

Breath attack

Random extra attack that causes from 80% to 140% of the normal damage.
6.jpg

Charge

If you attack before round 6, you will attack with 10% damage.
7.jpg

Don't Run

Troops never retreat (Does not apply when the troop is attacked by another troop with the Hypnotize skill).
8.jpg

Devour

If attacking troops up to level 7, always extra attack of 30% to 40% effectiveness.
9.jpg

Courage

If attacking troops 7 levels higher (numerical), always increase their damage by 50%.
0.jpg

Hypnotize

Random extra attack at 100% effectiveness that makes you run away instead of eliminating.
A.jpg

Piercer Protection

Damage received is only 60% of normal.
B.jpg

Cutting Protection

Damage received is only 60% of normal.
C.jpg

Strike Protection

Damage received is only 60% of normal.
D.jpg

Fire Protection

Damage received is only 25% of normal.
E.jpg

Protection against Ice

Damage received is only 25% of normal.
F.jpg

Drain life

20% of your casualties are recovered.
G.jpg

Terror

Causes 20% times more escapes than normal.
H.jpg

Hatred of Humans

Damage increases by 10% against them.
I.jpg

Hate of Elves

Damage increases by 10% against them.
J.jpg

Hate Dwarves

Damage increases by 10% against them.
K.jpg

Hate goblins

Damage increases by 10% against them.
N.jpg

Hate Undead

Damage increases by 10% against them.
X.jpg

Hate of Dark Elves

Damage increases by 10% against them.
L.jpg

Hate Dragons

Damage increases by 100% against them.
M.jpg

Hate giants

Damage increased by 100% against them.
O.jpg

Weak against Fire

Damage received from Fire type attacks is increased by 300%.
P.jpg

Weak against Ice

Damage received from Ice-type attacks is increased by 300%.
Q.jpg

Ethereal

Attacks other than Fire, Ice, Magic or Lightning attacks only do 50% damage.
R.jpg

Magic Attack Level 1

Random extra attack that deals 60% to 120% damage.
S.jpg

Magic Attack Level 2

Random extra attack that deals 80% to 150% damage.
T.jpg

Magic Attack Level 3

Random extra attack that deals 120% to 220% damage.
U.jpg

Magic Defense Level 1

Always reduces casualties by 15%.
V.jpg

Magic Defense Level 2

Always reduces casualties by 20%.
W.jpg

Magic Defense Level 3

Always reduces casualties by 30%.
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