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Dark elves

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Features

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  • Night assault. By spending weapons the army attacks with a 1% to 6% bonus to damage, increases from 1% to 2% when conquering a city and from 1 to 3 points more in speed.
  • Harassment. 15% of successful attacks on cities provoke the harassment adversity. Dark elves can see on the page, when choosing targets, which cities are under harassment with a special icon. A dark elf attack on a city under harassment, increases the conquest/siege percentage by 4%.
  • Dark elves heroes are 25% more likely to learn a special ability when leveling up. They gain 10% more development points (when leveling up). They also have a -4% chance of being recruited if they are captured.
  • Espionage works 85% of the time. More than most races (except elves).
  • All cities generate 20% more Karma.
  • Cannot found cities in Desert, Plain, Coast and Lake. Likewise they cannot conquer cities in those terrains, instead they perform a plunder by which they obtain a large amount of gold and kill 30% of the population.
  • Trading costs more turns, 1 turn for every 28.000 in gold corresponding to the volume of buying and selling (The normal is 1 for every 40.000).
  • Population growth is 8% lower than normal. For this reason, select well the land where you are going to found with this race.
  • Their war rate never goes below 20% so they cannot benefit from the peaceful empires rule.


Troops

Level Name Race Price T.Ata Ata Def Damage Life Speed Mor Special
Dark Elf Warriors 1 Dark Elf Warriors 9 C 5 5 2 11 10 10 10 Hate elves
Lancers dark elves 2 Lancers dark elves 23 P 11 10 4 21 10 10 10 Load Hate elves
Crossbowmen dark elves 3 Crossbowmen dark elves 39 D 17 13 7 28 12 10 10 Hate elves
Explorers dark elves 4 Explorers dark elves 57 C 22 19 8 40 11 10 10 Hate elves
Spiders phase 5 Spiders phase 80 P 28 22 10 50 10 11 11 Magic defense N2
Dark elven riders 6 Dark elven riders 104 P 34 30 13 56 14 10 10 Load Hate elves
Priestesses 7 Priestesses 172 M 30 40 14 65 10 14 14 Hate elves Magic attack N1 Magic defense N1
Dark Elf Sorcerers 8 Dark Elf Sorcerers 214 M 42 35 16 80 10 12 12 Hate elves Magic attack N1
Driders 9 Driders 251 D 50 48 19 98 14 14 14 Double attack Not flee Hate elves
Drow Murderers 10 Drow Murderers 415 C 62 50 24 95 13 12 12 Double attack Hate elves
Doppelganger 12 Doppelganger 626 I 62 60 25 100 10 17 17 Terror Magic attack N1
Large priestesses 14 Large priestesses 702 M 60 85 29 105 14 15 15 Hate elves Magic attack N2 Magic defense N2
Illithid 16 Illithid 772 I 92 70 35 132 11 15 15 Hypnotize Magic attack N2
Weapon Master 18 Weapon Master 1326 C 110 92 47 165 14 14 14 Triple attack Courage Hate elves
Golems adamantite 20 Golems adamantite 1214 G 120 110 60 180 8 20 20 Not flee Piercing protection Cutting protection Blow Protection Fire protection Ice Protection Terror
Archmages dark elves 22 Archmages dark elves 1687 M 100 100 54 178 14 13 13 Hate elves Magic attack N3 Magic defense N2
Matriarchs mothers 24 Matriarchs mothers 2197 M 135 130 50 185 15 16 16 Hate elves Magic attack N1 Magic defense N3
Dragons of the Deep 26 Dragons of the Deep 3036 M 140 122 62 210 12 18 18 Fly Double attack Attack breath Devour Fire protection Terror Hate elves Magic attack N2 Magic defense N1
Contemplators 30 Contemplators 3745 G 170 150 85 280 10 20 20 Regeneration Not flee Hypnotize Terror Magic attack N3 Magic defense N3
demons yochlol 45 demons yochlol 21617 G 250 250 120 390 8 20 20 Triple attack Regeneration Not flee Devour Blow Protection Fire protection Terror Weak against ice Magic attack N3 Magic defense N3


T.Ata indicates the type of attack. P-Piercing, C-Slashing, G-Strike, F-Fire, H-Ice, S-Gas, I-Psychic, R-Ray, D-Distance, M-Magic missiles. Attack and Def indicate a value that will influence in combat to hit or dodge an attack. Vel is the speed of that troop. Attacking before the adversary can avoid many casualties. Mor is the morale, which will prevent many troops from fleeing.

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